| US-1 | 4,000 Ü | US-6 | 13,000 Ü | UES-11 | 30,000 Ü | ||
| US-2 | 5,000 Ü | US-7 | 16,000 Ü | UES-12 | 35,000 Ü | ||
| US-3 | 7,000 Ü | US-8 | 19,000 Ü | UES-13 | 40,000 Ü | ||
| US-4 | 9,000 Ü | US-9 | 22,000 Ü | ||||
| US-5 | 11,000 Ü | US-10 | 25,000 Ü |
| Cost | Attributes | Effects | |
| paintball | *0.1 | nonlethal, practically zero risk of injury | |
| rubber | *0.1 | nonlethal, very low risk of injury | |
| armor penetrating | *2 | increased chance to penetrate armor | |
| liquid metal core | *2.5 | increased chance to damage organs / tear off limbs | |
| friction burst | *2.5 | greatly increased damage, greatly decreased chance to penetrate armor |
|
| static impact | *2.5 | chance to disable life support and other electronics for a short time on impact |
|
| explosive | *3 | increased damage, increased chance to damage organs / tear off limbs / shatter bones and slightly increased chance to damage armor |
|
| chemoactive | *3 | greatly increased chance to damage armor, slightly increased chance to penetrate armor and slightly increased damage |
|
| pyro | *3 | greatly decreased impact damage, chance to set target on fire (potentially destroying armor) |
|
| second stage | *3.5 | greatly increased projectile speed, increased chance to penetrate armor |
|
| flechette | *4 | (I:7) | chance to cause multiple injuries per hit |
| crystaline gel | *4 | (I:7) | injuries caused will never heal |
| neurotoxin | *4.5 | (I:8) | slightest injury likely to be fatal |
| flesheater virus | *8 | (I:10) | slightest injury guarateed to be fatal |
| halfrift | *20 | (I:10) | TBT experimental ammunition, exists in the rift and in space at the same time, passes through objects but destroys living tissue, greatly increased damage, chance to cause tissue shock, completely ignores armor, wind, gravity and atmospheric pressure |