<!-- BODY,DIV,TABLE,THEAD,TBODY,TFOOT,TR,TH,TD,P { font-family:"Arial"; font-size:x-small } -->

Name Class License Armor Durability Fuel Consumption (UU/hr) Fuel Type Operating Time (hours) Booster Power Price
Description
























ATU Sprinter Armor N/A 8 to 15 80 N/A N/A 4 100 11500
Developed by a small company, the ATU sprinter clearly puts speed before everything else, and is a good choice for stealth or shock operations.












ACE Zero 0 Armor N/A 10 to 18 90 N/A N/A 5 40 14000
One of Armistice Arms standard suits of armor, the ACE Zero 0 is a solid compromise between speed and armor.












ARM Landslide Armor N/A 15 to 23 95 N/A N/A 3 25 15000
As the most commonly used entry level Armadium Arms armor suit, the ARM Landslide sports very good protection with pretty weak boosters.












ARM Wavebreaker Light Power Armor N/A 22 to 35 95 0,05 H 5 N/A 26500
The ARM Wavebreaker features armor so thick it cannot be penetrated by many standard issue rifles and is often said to be the sole cause for the high price of armor piercing ammunition.












TBT Nightfall Light Power Armor N/A 18 to 26 70 0,05 H 5 70 27000
In a classic case of engineering lunacy, the guys at TBT figured out a way to equip a power armor suit with working boosters. The result is a fast and deadly, but comparatively fragile piece of gear.












ACE One 0 Light Power Armor N/A 20 to 30 90 0,03 H 8 N/A 24000
The ACE One 0 has probably seen more combat than any other light power armor out there. Uncountable numbers are used by military organizations all over the universe.












ARM Rockslide Armor N/A 17 to 24 95 N/A N/A 3 N/A 14000













ARM Mur Armor N/A 20 to 28 96 N/A N/A 3 N/A 21000













ARM Hail Armor N/A 18 to 25 95 N/A N/A 3 N/A 20000
Dropkit












ARM Bolt Armor C 16 to 22 95 N/A N/A 3 N/A 18000
Sprint module












ARM Icarian Armor N/A 16 to 23 95 N/A N/A 8 30 26000
Space safe












ARM Daedarian Armor C 17 to 24 95 N/A N/A 10 40 34000
Space safe, grapple module, magnet togglers (in gloves and boots to cling to metal surfaces)












ARM Golem Power Armor N/A 26 to 39 98 0,01 F

31000
Requires fuel station












ARM F-Golem Power Armor C 26 to 39 98 0,01 F

40000
Requires fuel station, features shoulder softpoint (allows you to attach either a pistol or rifle to your shoulder, fires with only slightly reduced accuracy.)

<!-- BODY,DIV,TABLE,THEAD,TBODY,TFOOT,TR,TH,TD,P { font-family:"Arial"; font-size:x-small } -->