All legal combat drugs require a military class C licence. They are sold in injectors that can only be used by one person due to risk of infections. Every injector containts 5 doses of the drug.
| Effects | Effect Duration | Health Risks & Side Effects | Price per Injector | |
|---|---|---|---|---|
| Habrulex | Slows down the metabolism, increasing the ability to aim accurately with sniper rifles. | 5 minutes | Increased risk of Hypothermia in cold environments. Dizzyness: 0.03% Blackout: 0.001% Coma: 0.002% Heart Problems: 0.00006% Death: 0.000001% |
5,000 Ü |
| Carbutane | Makes the user unable to experience fear, greatly increasing the ability to focus during intense combat. | 3 hours | Increased Heart Rate: 0.8% Anxiousness: 0.005% Temporary Personality Change: 0.004% Panic Attacks: 0.002% Permanent Personality Change: 0.0008% Effect is permanent: 0.0003% Psychological Disorder: 0.0009% Death: 0.000001% |
4,000 Ü |
| Sundax | Makes the user unable to feel pain, allowing him to keep fighting despite being injured. | 1 hour | Headaches: 0.9% Nausea: 0.3% Temporary Loss of Sensation: 0.001% Temprorary Intense Pain: 0.001% Permanent Loss of Sensation: 0.0004% Neurological Disorders: 0.000008% Death: 0.000001% |
5,000 Ü |
| Karbok | Boosts the user's vision, enabling to spot enemies easier. | 1 hour | Disorientation: 1.3% Headaches: 0.7% Temporary Blindness: 0.005% Visual Hallucinations: 0.0001% Permanent Blindness: 0.0004% Neurological Disorders: 0.000004% Death: 0.000001% |
6,000 Ü |
| Thermostax | Numbs the user, allowing him to tolerate extreme heat and cold. | 2 hours | Temporary Loss of Sensation: 0.5% Rash: 0.3% Permanent Loss of Sensation: 0.002% Anxiety: 0.001% Blackout: 0.0009% Coma: 0.00004% Death: 0.000001% |
3,000 Ü |
| Prozipine | Makes the user uneable to feel fatigue, allowing him to stay in combat for extended periods of time. | 24 hours | Increased risk of dehydration. Temporary Insomnia: 0.9% Dizzyness: 0.3% Blackout: 0.004% Permanent Insomnia: 0.002% Coma: 0.00009% Death: 0.000001% |
7,000 Ü |
| Meliorine | Boosts the user's strength, making him a more potent adversary in close combat. | 4 hours | Increased risk of dehydration. Muscle Cramps: 0.7% Nausea: 0.2% Anxiety: 0.2% Temporary Sensitivity to Pain: 0.005% Permanent Sensitivity to Pain: 0.001% Death: 0.000001% |
9,000 Ü |
| Agizeptia | Boosts the user's reactions, improving his combat and piloting abilities. | 2 hours | Anxiety: 1.6% Increased Heart Rate: 0.3% Blackout: 0.001% Coma: 0.00004% Death: 0.000001% |
13,000 Ü |
| Effects | Effect Duration | Health Risks & Side Effects | Price per Injector | |
|---|---|---|---|---|
| Garoxine | Instills great bloodlust in the user, enabling him to ignore pain and fatigue and fight with overwhelming agression | 30 minutes | Potentially renders user unable to differentiate between friend and foe. Nausea: 3.01% Increased Heart rate: 2.2% Hallucinations: 1.4% Permanent Personality Change: 0.9% Psychological Disorder: 0.03% Neurological Disorder: 0.02% Blackout: 0.005% Coma: 0.0045% Heart Problems: 0.004% Permanent Effect: 0.0002% Death: 0.000001% |
23,000 Ü |
| Vesperaxept | Removes all emotion and feeling from the user allowing him to function as if he were a machine. | 1 hour | Headaches: 4.2% Intense Pain: 0.7% Dizziness: 0.4% Hallucinations: 0.8% Psychological Disorder: 0.09% Neurological Disorder: 0.01% Permanent Effect: 0.0001% Death: 0.000001% |
25,000 Ü |